#also the faun girl from spyro 2
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Did anyone else have a crush on Linux Tux when they were a kid in the late 2000s /early 2010s?
This guy. Him.
#linux tux#linux penguin guy#he seemed so dapper#linux#tux paint#tux racer#linux mascot#2000s kids#older gen z#old ass computers#linux software#not my image#picture is not mine#its an amazon product#i also had a crush on crash bandicoot and the brave little toaster#brave little toaster#the brave little toaster is a nonbinary icon#nonbinary#nonbinary toasters#also the faun girl from spyro 2#idk her name#i just know she was cute and let me murder sheep to feed my dragonfly friend
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Spyro 2 Reignited Impressions Part The End
So I’ve completely 100%-ed Spyro 2 Reignited now. You’re probably wanting the final part of my impressions and.. honestly, the main reason I haven’t posted one is there’s not a lot to say. From Fracture Hills on, every level is pretty much perfect. But I guess I can scrape together some thoughts. Positives: -The Fauns in Fracture Hills now speak in Scottish accents like the males, instead of American valley-girl accents. They’re a little hit-and-miss but I like the consistency. -I ended up liking Magma Cone a lot more in this version. I think it’s mainly due to the NPCs looking less creepy, their accents being better, and the cutscene at the end looking more like accidental manslaughter than murder. (...That makes sense in context, trust me) Also, the Crystal Popcorn mission is exactly how I remember it. It’s tough, but still enjoyable. -Gulp is just as tough as he was originally, actually more so in this version. I’m still working on his no damage Skill Point. His cannons are surprisingly accurate. This is in positives because Gulp No Damage was ALWAYS one of the hardest things in the original game, so I’m glad it still is. The fight is perfectly fine if you aren’t concerned about taking hits. -The lemurs in Mystic Marsh throw Wumpa Fruit, that’s amazing. The trade quest in the same world works exactly how I remember, which is good. -Cloud Temples’ music seems a bit more memorable than the original version. I like how the wizards kiss their wands on getting them back. -The electrified water in Robitica Farms and Metropolis looks amazing. -Metropolis’ indoor forcefield walls still look cool. The Ox is still a pain though.
Neutral: -There’s a Trophy for defeating all the Earthshapers in Fracture Hills. This includes the ones from Hunter’s quest. Which requires coming back with the headbash. You know how everyone hated the Alchemist quest for not only being annoying, but for needing to be done TWICE if you don’t plan things out right? Well here, you need to remember to go back for the other Earthshapers after Hunter’s quest is done, or you need to play the Alchemist escort mission THREE times! Which is this neutral and not negative? It’s in-character for the Alchemist escort mission to be a troll. -I used to dread Agent Zero’s mission in Cloud Temples as a kid. Here, I did it on the first try. I’m not sure how to feel about this. On the one hand, I’m a little bummed it wasn’t difficult. On the other, Agent Zero’s vision range was WAY too unforgiving in the original, so toning it down was much-needed. Negative: -Um... why to the Robotical Farms NPCs have such vibrating legs in this version? -Speaking of Robotica Farms, it’s a lot grassier than it used to be. I’ll get into that later. -The trolls in the bell tower mission of Cloud Temples can glitch out sometimes. -Phase 3 of the Ripto fight can be a bit weird. The camera doesn’t always focus on him (though was it like that in the original too?) and once he gets low on health he starts flying behind the castle, where you can’t get to. I find it requires a different approach to the original: flying ahead of him and shooting fireballs into his path, rather than trying to lead your shots from behind him. At one point I thought he’d bugged out and wasn’t hittable, but he was. -I miss the fly-by of all the levels in the credits. It looks like all 3 games use the same credits here, which... well, these credits work for the first game but not so much for the others. Would’ve liked to have seen art of Spyro hanging out with Elora, Hunter and the world inhabitants, instead of the Artisans dragons. Speaking of credits, Travis Willingham and Darin DePaul were in this game?! I can’t find any info online on who they voice, but I’m guessing dragons in the first game. If anyone knows, I’d appreciate the info. So overall, I think this was a very solid remake. It has a few issues, ironically the majority of them are in the early levels. But it’s still as good as the original was, and a lot of the characters are much more memorable due to better voice acting and designs. Tom Kenny is still amazing as Spyro despite it being so many years, but I solidly prefer everyone else’s new VAs. Especially Hunter, I never liked Spyro 2 Hunter but Robbie Daymond made his character closer to how he was in Spyro 3. All the flaws of 2 are still here though, namely Winter Tundra still feels really rushed (it’s telling that the levels don’t even have Skill Points besides the obligatory Speedway time and boss no-hit run). Also, and I’m sure other people have had this issue, the grass. It hides green gems a bit TOO well. Normally it’s not too bad, but it’s really noticeable in levels like Robotica Farms, which was mostly brown in the original but is now extremely grassy. Now it’s on to 3 and I’m kind of nervous. Unlike 2, I have a LOT of nostalgia for 3, it’s my favourite of the trilogy. So... I’m far more likely to be nitpicky about it, especially seeing as they needed to delay the remake to polish it. Also, Sanzaru Games apparently helped with 3, and they’ve had a spotty reputation as of late. Still really looking forward to starting 3, can’t wait to get to Enchanted Towers’ skate park...
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Old video games, where the difficulty comes from controls being shitty. Also, in spyro 2, is the faun-creature girl called Allura?
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